CoreShift Community Preview Is Online
The community platform is live in preview. Expect layout changes, mock data, and rolling improvements while we wire persistence and moderation tools.
Find mods, tools, frameworks, dependencies, and creator releases across GTA V, LSPDFR, FiveM, Unity, Unreal, and beyond. Built for players, modders, and communities that want more than basic downloads.
Editor-picked mods and frameworks the community is exploring right now.
Modular open-world gameplay framework focused on deeper event context, extensible APIs, and NPC interaction data.
Persistent world-state, NPC memory, and contextual simulation layer designed for emergent open-world gameplay.
Workflow tools, editors, and CLI helpers for modders shipping projects on top of CoreShift systems.
Announcements, news, dev updates, and posts from across the platform.
The community platform is live in preview. Expect layout changes, mock data, and rolling improvements while we wire persistence and moderation tools.
An overview of the framework goals for the next milestone: extensible event hooks, context-aware NPC behavior, and a stable modder API surface.
Tracking known compatibility surfaces between PatrolCore preview builds and third-party plugins so we can document expected behavior early.
Collecting concrete API surface requests from modders so the first stable version ships with the hooks the community actually needs.
A working list of preview-build dependencies, load order notes, and known clean-install steps. Contributions welcome while docs are being written.
Discussion on how to structure listeners against the planned event bus without leaking handlers between scenes.
Recent threads across support, bug reports, feature requests, and general modding discussion.
The most recent mods, tools, and frameworks uploaded to the platform.
Modular open-world gameplay framework focused on deeper event context, extensible APIs, and NPC interaction data.
Persistent world-state, NPC memory, and contextual simulation layer designed for emergent open-world gameplay.
Workflow tools, editors, and CLI helpers for modders shipping projects on top of CoreShift systems.
Reference integration showing how to hook into PatrolCore APIs, register event listeners, and ship a minimal plugin.
First-party frameworks and tools built by CoreShift Labs — the studio behind the platform.
Modular open-world gameplay framework focused on deeper event context, extensible APIs, and NPC interaction data.
Persistent world-state, NPC memory, and contextual simulation layer designed for emergent open-world gameplay.
Workflow tools, editors, and CLI helpers for modders shipping projects on top of CoreShift systems.
Jump straight into the platform, engine, or category you build for.
Publish mods, tools, and frameworks. Post updates, gather feedback, track bugs, and grow with a community that actually cares about modding.